![]() ![]() Increased difficulty for high-level players to reduce future exploitation of the game system.īeefed up monster difficulty in Act V, Nightmare, and Hell difficulties. The collision detection system has been sped up significantly. The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability. A major result is that nearly any skill can be used by any character class.Ī skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills. Although done for our needs, mod-makers should like these changes, too. ![]() Monster control/populating/creation is simpler. The skill and monster systems are now completely data-driven. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.įundamental architecture changes/improvements Players of Hardcore characters should be even more wary when encountering superunique monsters during an active world event. This post was edited by capsuleqqqffffff on 10:19pmPlayers of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10.
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